Hi everyone. I use the image I am working on, that you find below, to ask about a strange effect that in Flamingo appears when I have some objects whose material is a glass+glow effect (neon-like).
Besides all the problems that this rendering might have, I would like to ask if anyone has any idea of the reason why the lamps on the yellow wall behind are reflected in that pixeled and uneven way on the marble ground where the columns stand.
I had decreased a lot the marble reflectiveness and also the sharpness, in order to try to get rid of that mistake but nothing.
**This is the resul of a 60 passages render with only artificial lighting, 150 dpi. The lamps behind are not tagged lights but just object with glow-effect; the light source is a infinite light invisible in the staircase.
Many thanks in advance!