Is there a way to avoid having the light sources reflected in the shiny surfaces of a car rendering? I’m sure this question has been asked in the past, but, I looked and didn’t find an answer. Thanks for any pointers one can offer me.
I mean generally that’s what you want, highlights?
But…simply don’t use point and spotlights, “light objects” are 1980’s tech, use emissive materials, you can brute-force actual light fixtures and soft boxes these days.
Trying to make a car render look like a “real” car photo means doing renders with several different lighting setups and Photoshopping the hell out of it so that every component looks perfect, logic be damned. So you just do a different render that doesn’t show those lights(that I guess you need to illuminate some piece) and composite it.
Yeah, I have to say that I thought there would be a “easy out”…but sometimes to get the look and feel there are no two ways about it…thanks for the response Jim!
Well it’s easi-er than real photography, but yeah there aren’t a lot of settings in the newer brute-force-realistic path tracers to do “unrealistic” shortcuts like back in Brazil days where you could turn off every effect from every light on every object at each stage of rendering. You gotta treat it like actual photograhpy.
I assume you want to use Cycles? I haven’t seen this type of setting in the Rhino Cycles, but I wasn’t searching too much. However, if this feature is important for you, and you are open to using different Rhino rendering engines, Bella Render has this setting as a render flag for the given light.
Thanks Jacob…best thing to do is remove the light reflections in Photoshop using it’s AI engine…problem solved… thanks for taking the time to answer my question.
In Rhino 7 and Rhino 8 there is no setting to do that, but hopefully for Rhino 9 you’ll be able to create custom material shader graphs with access to light paths.