Reducing complex geometry for faster modelling

Hello all,

I once learned a technique in Rhino that enabled me to “infer” the shape of the object using a web/mesh material with points. I can’t find how I did this, and would love to know if anyone could help me out with this process. This made it easier to work around the object without all of the complex geometry. Any ideas what this is or how to replicate it?

You can try QuadRemesh.

Thank you, it looks like QuadRemesh build a cage inside the Boundingbox, so maybe I need to invert this function?
I think the above screenshot I posted might have something to do with the Make2D function, because I think I had specified the number of lines in the grid that divides the object on each axis.

you might be looking for MeshFromPoints?

I got it.

Basically this is a trick used to turn 3D models into topographic maps. You make a cube near the model, then use the “Countour” command. Select the model, then select axis/direction of contours using the cube you created. You will then be asked to specify distance between the contours, and boom. Done.

i must have been jet lagged still, you were looking for a reduction option :smile: ok, is it for display purpose only? you can also turn each object into wire with SetObjectDisplayMode, if that helps you speed up the scene.

for mesh you also have ReduceMesh just in case, not sure if contour will help you speed up the process, specfically if you have more objects like that on a constant basis, you may indeed rather experiment with the other options mentioned.

if you really just need

there is also the command BoundingBox, just in case.

but if you are looking for a way to loft objects with the contour produced curves, you might really be faster by using

and use the option subd then use the command ToNURBS to turn it into nurbs.

How about Drape?