Rectangular Lights and Gumball


#1

@pascal, just found that my rectangular light direction does not behave once i’ve used the gumby to scale 1d in top view. Below shows the right viewport:

btw. this pic should show the gumball as well but it seems _ViewCaptureToClipboard removes it. Maybe itwould make sense to add another new toggle to the dialog when capturing to include gumby… ?

c.


(Pascal Golay) #2

Hi Clement -Thanks, I see it. It looks like this has always been possible… I never noticed.

-Pascal


#3

Thanks @pascal, this one is quite painful since you can orient the gumball to object and it looks like the z-axis is copied from the squeezed light normal. I am glad the light is still shining in the proper direction :relaxed:

c.


(Brian Gillespie) #4

Logged as RH-38207.