@pascal, just found that my rectangular light direction does not behave once i’ve used the gumby to scale 1d in top view. Below shows the right viewport:
btw. this pic should show the gumball as well but it seems _ViewCaptureToClipboard removes it. Maybe itwould make sense to add another new toggle to the dialog when capturing to include gumby… ?
Thanks @pascal, this one is quite painful since you can orient the gumball to object and it looks like the z-axis is copied from the squeezed light normal. I am glad the light is still shining in the proper direction