@pascal, just found that my rectangular light direction does not behave once i’ve used the gumby to scale 1d in top view. Below shows the right viewport:
Hi Clement -Thanks, I see it. It looks like this has always been possible… I never noticed.
Thanks @pascal, this one is quite painful since you can orient the gumball to object and it looks like the z-axis is copied from the squeezed light normal. I am glad the light is still shining in the proper direction
Logged as RH-38207.