RecordAnimation with Raytraced

I don’t see that here. I do these steps:

  • Load model
  • Ensure Rhino Render Next is current renderer
  • Activate the view I want to render from
  • Set that view to Wireframe mode
  • SetTurnTableAnimation
    • set frame count
    • RenderFull
    • PNG
  • RecordAnimation
    • select target location to save PNGs to
    • done

This will start the animation process, render it with Rhino Render Next into the render window. The viewport stays in wireframe mode, it should not switch magically to Raytraced.

I did see a problem with memory consumption, and I have a feeling it is related to what was reported here: Problem textures resulting in very high RAM and CPU use . We’re investigating that.