I don’t see that here. I do these steps:
- Load model
- Ensure Rhino Render Next is current renderer
- Activate the view I want to render from
- Set that view to Wireframe mode
- SetTurnTableAnimation
- set frame count
- RenderFull
- PNG
- RecordAnimation
- select target location to save PNGs to
- done
This will start the animation process, render it with Rhino Render Next into the render window. The viewport stays in wireframe mode, it should not switch magically to Raytraced.
I did see a problem with memory consumption, and I have a feeling it is related to what was reported here: Problem textures resulting in very high RAM and CPU use . We’re investigating that.