I am wondering if there is a more effective way of rebuilding this shape in a way I have a more even UV distribution across the surface. My aim is to render the shape with a textile material in Keyshot.
I’m new to Grasshopper and I’ve had some success remodelling with the middle portion of the capsule (GH file attached), but the ends have me truly stumped! Ideally, I’m trying to archive a more even distribution across the top of the shape and as it curves around and underneath, I’m less bothered about the bottom as it won’t be seen. I would appreciate someone pointing me in the right direction! Thanks