Hello @Joseph_Oster @DavidRutten @DanielPiker,
I’m currently experimenting with stl. hand scans.
It could be interesting for gloves or hand orthoses.
In the end I would like to morph individual 3D patterns onto a surface. To achieve this, I have to rebuild surfacepatches to one single surface for the SurfaceMorph component.
Does anyone have an idea how I can loft a complex geometry like a hand (Brep/SubD/Surfacepatches) to a clean surface, for example? Or maybe there is another way?
I have attached the file.I
I hope someone can help me…
Thanks in advance :)[h
hand.gh (1.2 MB)
and.gh|attachment](upload://aj32vJ5ZMFkLyiXODv5zThubCtU.gh) (701.9 KB)