RealtimeDisplayMode: pre-draw with another display mode?

say that you have a RealtimeDisplayMode, and you want to implement your own persistent region render, which ends up looking like this:

is there any way of somehow pre-drawing another display mode before drawing the region of the render? meaning, it would look like this (the above, combined with rendered mode), and therefore not feel like looking thru a porthole as you navigate:

I am sure I could do this in a conduit, but of course there you are in another display mode

There is already technically the _RenderWindow command. I suppose after specifying the Window it would be great if this would stay up and update on viewport and scene manipulation. Right now it is a one-shot:

Let me type up a YT item to have this be a realtime display integration thing as well.

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thanks, yes I already support those commands, but a user requested a persistent region in the realtime display mode

Yes, I understand. Logged request as:

RH-85179 _RenderWindow, but stays on screen and interactive

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