My workflow is: I have try to delete or replace extra/redundant/old materials. Rhino won’t let me.
Did you try replacing a texture with another that happens to be on a block?
What I mean by unify is: get rid of similar, redundant, and old materials. If you can’t find which block your material is on, you cannot get rid of it–ever.
BTW, my Flamingo was older than NXT.
1.) I want to be able to replace all of one material with another regardless if it is applied to an object that is blocked.
2.) I want to be able to click on any material and select delete, and I want everything that used it returned to a default material. An “Are you sure” box might be good for this, if there is no undo.
Global replacement becomes an issue on a large project because as a project becomes larger block-editing to swap materials becomes impractical.
[As far as my other posts: In larger projects, I need to count objects for purchase and fabrication. In the other thread, someone wanted needed better video performance. I wanted the call out, so I would not have to type redundant information that already exists for blocks and other objects, which becomes an issue with larger projects, where I have to make dozens of drawings to hand to Solid Works snobs, who could have never made what I made in so few hours, while they are constraining and fiddling with parametric things while I am replacing things by generations.]