Re-building a surface

Hi Group
If i use a sold to create a base shape on a model, i then shape it to suit my design using the nodes, trim it with other surfaces, shape it - trim it etc… i get it to the shape i want.
however when i click on it there can be loads of nodes still present and they look a tangled mess so it is hard to distinguish the ones i want to work with going forward.

is there a way to remove all the nodes or rebuild the new shape as the new shape so it has a new set of nodes that are uniform to the new shaped surface?

I assume by “nodes” you mean control points.

A solid or polysurface must be exploded (Explode) before rebuilding.

Commands for rebuilding surfaces include Rebuild, RebuildUV, and FitSrf.

Rebuilding surfaces will generally change the shape and the edges. Careful selection of the input parameters to the rebuild command can keep the changes within an acceptable amount. Since the surface edges will generally have slightly different shapes MatchSrf needs to be used to match the corresponding edges of the rebuilt surfaces. After matching the edges Join can be used to join the rebuilt surfaces together into a polysurface/solid.

Also trimmed surfaces may be able to be simplified using ShrinkTrimmedSrf. This should not affect the shape of the trimmed surface or the trimmed edges.
notation.

Thankyou David that helps :slight_smile: