Raytracing custom display style not rendering


I’m trying to make a raytracing render with a custom copy of the Raytracing display style and it reverts to the original Raytrace display style within Rhino Renderer.

Original below

Custom version below (single colour for all objects)

With custom display style activated, when I press render, this happens

I’m wondering if I’ve done something wrong along the line.

Rhino Render does not know about the display mode. It will always render what default Raytraced looks like.

If you want to get the results you have with your custom display mode you should use -_ViewCaptureToFile or -_ViewCaptureToClipboard.

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Thanks for that Nathan.
I was hoping to be able to use NVIDIA denoiser. Is this available from those commands?

When you have Raytraced active in your viewport ensure no object is selected. Now check under viewport properties panel the post effects. Enable the nvidia denoiser (and any other post-effect you want).

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