Raytraced views in layout

I made a small model and have my perspective viewport set to raytraced. However, when the viewport is open from within the layout it looks like the raytraced image with reflections, etc. When I close the viewport, it looks like rendered.
I assume this is how it is supposed to work?

That is not how it is supposed to work. I see indeed that it reverts back to an opengl representation of the view: RH-48629