Raytraced View has Some kind of visual error

So I’ve been googling like crazy and can’t seem to find anyone else with my issue so I figured I’d post it here. My raytraced viewmode and rendered image looks like its dark and on fire??


I checked and my graphics card driver has the latest fancy update, all my render settings and raytrace settings are set to default, the correct graphics card is selected, and I restarted my computer. No idea what else could be wrong and would appreciate some help.

We can’t tell anything at all from that. Ideally we need a file, the command line says “render setup failed” we’d need some way to guess why. Minimally we need you to run SystemInfo and post the result.

Please run the Rhino command _SystemInfo and post the result in a reply.

Does this happen with a specific file, or does it happen also with the simplest model, say just a box in a new file?

heres what system info says:

Rhino 8 SR13 2024-11-12 (Rhino 8, 8.13.24317.13001, Git hash:master @ ca3666c3ebed2b9567e10930077bfa0884f65db9)
License type: Educational, build 2024-11-12
License details: Stand-Alone

Windows 11 (10.0.22631 SR0.0) or greater (Physical RAM: 16GB)
.NET 7.0.0

Computer platform: LAPTOP - Plugged in [34% battery remaining]

Hybrid graphics configuration.
Primary display: Intel(R) Iris(R) Xe Graphics (Intel) Memory: 1GB, Driver date: 6-9-2022 (M-D-Y).
> Integrated graphics device with 4 adapter port(s)
- Windows Main Display is laptop’s integrated screen or built-in port
Primary OpenGL: NVIDIA GeForce GTX 1650 with Max-Q Design (NVidia) Memory: 4GB, Driver date: 11-6-2024 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 566.14
> Integrated accelerated graphics device (shares primary device ports)
- Video pass-through to primary display device

OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
GPU Tessellation is: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU’s maximum)

Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High

Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 11-6-2024
Driver Version: 32.0.15.6614
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 4 GB

Rhino plugins that do not ship with Rhino
C:\Users\Brend\AppData\Roaming\McNeel\Rhinoceros\packages\8.0\Corgi\0.6.3.0\Corgi.rhp “Corgi” 0.6.3.0

Rhino plugins that ship with Rhino
C:\Program Files\Rhino 8\Plug-ins\Commands.rhp “Commands” 8.13.24317.13001
C:\Program Files\Rhino 8\Plug-ins\rdk.rhp “Renderer Development Kit”
C:\Program Files\Rhino 8\Plug-ins\AnimationTools.rhp “AnimationTools”
C:\Program Files\Rhino 8\Plug-ins\RhinoRenderCycles.rhp “Rhino Render” 8.13.24317.13001
C:\Program Files\Rhino 8\Plug-ins\RhinoRender.rhp “Legacy Rhino Render”
C:\Program Files\Rhino 8\Plug-ins\rdk_etoui.rhp “RDK_EtoUI” 8.13.24317.13001
C:\Program Files\Rhino 8\Plug-ins\NamedSnapshots.rhp “Snapshots”
C:\Program Files\Rhino 8\Plug-ins\MeshCommands.rhp “MeshCommands” 8.13.24317.13001
C:\Program Files\Rhino 8\Plug-ins\RhinoCycles.rhp “RhinoCycles” 8.13.24317.13001
C:\Program Files\Rhino 8\Plug-ins\Toolbars\Toolbars.rhp “Toolbars” 8.13.24317.13001
C:\Program Files\Rhino 8\Plug-ins\3dxrhino.rhp “3Dconnexion 3D Mouse”
C:\Program Files\Rhino 8\Plug-ins\Displacement.rhp “Displacement”
C:\Program Files\Rhino 8\Plug-ins\SectionTools.rhp “SectionTools”

Its only doing it with this specific model I’m trying to render. Ive tried exporting only the model into a new file so there isn’t anthing else bogging it down but it didn’t work. it can render simpler models on other files for some reason but just not that specific model which I need rendered for school. Any ideas? Could it be that im exporting the model into another file instead of copying and pasting it? I only ever use this for school and don’t really have much experience with software stuff outside of that so sorry if I’m not being as helpful as I could be.

My guess would be that you are inside an area that doesn’t get much light.

If you share you file we can have a look. If you don’t want to share it publicly you can use our upload tool to share with us confidentially - I have prefilled my e-mail address.

Well I feel silly. I guess during that whole 2 hour long trouble-shooting fiasco I didn’t realize the camera was just backed up too close to a wall. I guess I didn’t realize in most views I could see fine but in raytraced the program registered that my camera was clipping into a wall and needed to turn everything black? Thank you for your time and help sir, I guess I will be looking for a better angle of my model now.

It helps to toggle the camera widget. Go to the default 4 viewport setup. With the view that you want to use as Raytraced active run the command _Camera and choose _Show. You should see in your other views a camera widget. If you select this widget you’ll be able to use its control points to control the raytraced view. It should help you position the camera such that it isn’t blocked by geometry.