Raytraced grasshopper question

A short N-step list:

  1. start Rhino
  2. add a Cycles XML material in the material editor - give it a useful name
  3. add an object, assign the Cycles XML material to it
  4. switch your view of choice to Raytraced
  5. start Grasshopper
  6. add an Output node
  7. add a Diffuse BSDF node
  8. add a colour swatch - give it a dandy colour of your chosing
  9. wire swatch to Diffuse BSDF colour input
  10. wire Diffuse BSDF output to Output node Surface input
  11. Right-click Output node icon, select the name of your Cycles XML material
  12. force recalculation of your shader solution.
  13. admire your handy work in the Raytraced viewport.

edit:

You use the custom display component when you want to assign materials to GH created geometry. You’ll still have to add that Cycles XML material in Rhino material editor, and hook it up to the Output node before you can chose it in the custom display component.

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