I am modeling some facade panels that are made of smaller tiles. I am looking to array these panels to create the facade, but have each panel randomly missing 2 horizontally adjacent tiles that are not edge tiles. I’m not sure quite how to get inside of the tree for each panel that I’ve arrayed to delete two of the tiles. I’ve gotten the item numbers of acceptable tiles to delete down at the bottom to be randomly selected between but just need those to be deleted randomly for each instance of the panel that has been arrayed. Can anyone help?
Here is a sketch of the end goal
And what I have so far