Being able to visualise falloff in the cage edit command - maybe similar to soft transforms sphere
Bend / UDTs on hatches
Cage Edit - display/render changes while dragging, not just on release?Use a lower res mesh? Also, cageedit needs to not always craete the render mesh even if you’re in wireframe, as it makes the UX very sluggish.
Controlpointsinfront - extend to curves and controlpolygons for subd