Random Wishes

Being able to visualise falloff in the cage edit command - maybe similar to soft transforms sphere

Bend / UDTs on hatches

Cage Edit - display/render changes while dragging, not just on release?Use a lower res mesh? Also, cageedit needs to not always craete the render mesh even if you’re in wireframe, as it makes the UX very sluggish.

Controlpointsinfront - extend to curves and controlpolygons for subd

1 Like

Hello - This one you can do now by creating the hatch with History and editing the curve. Of course if you bend it out of plane it will break…

-Pascal

Thanks Pascal. Are 3d hatches something that has ever been requested? Of course, we can explode the hatch and manipulate in 3d that way too.

Is there any likelihood of someone looking at the cage edit pile soon too?