Hey,
Is there an elegante way to create a surface/polysurface/mesh out of a list of points, where the script always uses ONLY the 3 points closest to each other to create a surface and then moves on to the next fitting surface?
Best,
strudelone
Hey,
Is there an elegante way to create a surface/polysurface/mesh out of a list of points, where the script always uses ONLY the 3 points closest to each other to create a surface and then moves on to the next fitting surface?
Best,
strudelone
Try Delanuay Mesh component.
This create random triangular surfaces: