Random points to surface

Hey,

Is there an elegante way to create a surface/polysurface/mesh out of a list of points, where the script always uses ONLY the 3 points closest to each other to create a surface and then moves on to the next fitting surface?

Best,
strudelone

Try Delanuay Mesh component.
This create random triangular surfaces:


Edit: @Joseph_Oster answer is more fitting to your question.

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For what it’s worth, CPs (Closest Points) will locate the β€˜N’ points closest to any given point.

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