I’m trying to generate a bunch of metal carvings leftovers, swarf which I will be scattering around the scene for a render.
Basically trying to do something like this photo
I would like to be able to have only one seed control, ideally I would like to bake 100 or more seeds automatically.
This is what I have come up so far.
Any idea how I can make this more random? or at least cleaner? I know I’m doing this wrong
swarf.gh (14.6 KB)