Random helices - swarf

Hi all,

I’m trying to generate a bunch of metal carvings leftovers, swarf which I will be scattering around the scene for a render.

Basically trying to do something like this photo

I would like to be able to have only one seed control, ideally I would like to bake 100 or more seeds automatically.

This is what I have come up so far.
Any idea how I can make this more random? or at least cleaner? I know I’m doing this wrong :slight_smile:

swarf.gh (14.6 KB)