Anyone know of a function/plugin similar to this? https://youtu.be/7P9oRtZRG9g
I am aware of the radial array in Rhino. However, it lacks two things I need to do:
- Eliminate self-overlap - It would be great to be able to truncate the object where the symmetry line is, so it appears to be one continuous object.
- Seamless symmetry - By this I mean the object would be made self-similar within each copy, so that there are no discontinuities from one to the next.
Currently in Rhino I would need to slice the object beforehand with a wedge, angled as (360/x) where x = how many spokes I need. For seamless symmetry it needs to be (360/2x). If I want to change the mirror point at all, I need to go all the way back to before I cut the object. Lots of guess work is needed and it’s very cumbersome compared to how I can accomplish it in Max.
The ability to manipulate the reflection origin point in real time would also be nice, but I realize that’s not how Rhino really works. This is very key to the assets I need to make right now, so any pointers or insights would be much appreciated.