# R8: Export GLB flips material

**URL:** <https://discourse.mcneel.com/t/r8-export-glb-flips-material/223559>\
**Category:** Rhino\
**Tags:** windows\
**Created:** [October 13, 2026, 4:18pm UTC](https://discourse.mcneel.com/t/r8-export-glb-flips-material/223559 "2026-10-13T16:18:37Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Holo](https://sea3.discourse-cdn.com/mcneel/user_avatar/discourse.mcneel.com/holo/32/496872_2.png) [@Holo](https://discourse.mcneel.com/u/Holo)\
**Post date:** [October 13, 2026, 4:18pm UTC](https://discourse.mcneel.com/t/r8-export-glb-flips-material/223559/1 "2026-10-13T16:18:37Z")

</div>

[renderball.3dm](https://discourse.mcneel.com/uploads/short-url/jT2Dddn0LzaRyoGjBgVM0BEje6b.3dm) (1004.9 KB)

 ![image](https://global.discourse-cdn.com/mcneel/uploads/default/original/4X/7/1/f/71f6ca823ef2acce0fc756bd4e9cb67eb193ccff.png)

Export as GLB and read back in and it looks like this:

 ![image](https://global.discourse-cdn.com/mcneel/uploads/default/original/4X/8/0/0/800f74c865dad78aad2229b27be77d22cdbc28c0.png)

(Different lighting since opening a GLB doesn’t add a default enivronment.)
