Is there a quick way to rebuild a control without having to:
ReleaseFromCage
Explode
Rebuild
CageEdit pause PreserveStructure=Yes pause Enter
Is there a quick way to rebuild a control without having to:
ReleaseFromCage
Explode
Rebuild
CageEdit pause PreserveStructure=Yes pause Enter
Hi Eric - no, not that I know of. However, you might want to (in V8) ExtractOriginalCaptives
, in at least some cases where structure has not been preserved, to avoid cage editing an obect that has already been refit by previous cages.
-Pascal
I’m experimenting trying to solve another problem, smoothing out the UV’s of a FlowSrf target:
I’m not sure this would even work, but I’m trying to massage the control points with CageEdit’ing.
I’m thinking the best way is to slowly increase the degree of a single span crv, i.e. 2/3 → 3/4 → 4/5 etc.
Hi Eric- what does MakeUniform
do here?
-Pascal
That won’t help here (they’re already uniform). There are two problems with this kind of surface:
Hey Eric,
Sorry to chime in without answer to your question, I was curious about the workflow your described in your first comment.
In V7 when you explode a control cage, you get a “NURBS cage” (first time I see that). And then _Rebuild
doesn’t take this nor the original control as a target. What do you rebuild exactly, is there an intermediary step you didn’t mention ? I’d be very interested to learn a workflow to rebuild control cages.
I was using a curve as the cage, not a bounding box. I was trying to find a way to edit a curve with very dense control points smoothly. Look at the second picture in the 3rd post.
mh I see, thank you, I misunderstood