Quick way to delete a fillet off a solid?

5 years later… still no solution for this? Not even on a custom script level?

I’m all for picking individual fillets (and in the correct order of overlap) if it can’t be made fully automatic, as long as I don’t have to explode, untrim, extend, trim, join…

I see Modo as an example above, and I know that mesh editing is quite different from nurbs editing, but there’s a recent example for Blender as well:

It’s got amazing options for detecting even variable width fillets and options for face results after the unbevel operation.

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