Quadremesher not saving UV

If you use the Mesh command to export let say to Modo, the UV are saved but with the new Quadremesher (that we love) the UV aren’t kept. So in Modo we have to re UV the mesh. As in the past with old Mesh command you didn’t not needed this extra step
If this get fixed or improved it will really save a lot of time and improve our workflow to Modo/Max

Tx
Thomas

Hi Thomas - this is not an easy task. The developer hopes to get that working at some point but I would not ‘wait under water’…

-Pascal