QuadRemesh problem

As described in another post, I’ve been using Solid Union and Quad Remesh instead of SubD Fuse. One reason is my source geometry being scans, Nurbs and or SubD. The second reason is that I have more than two objects I want to join.

Below are two screenshots, one showing bad meshing, the other is nice.

I found out, that moving the geometry a little bit away from the XZ plane avoided the bad meshing.

It takes a lot of guessing when Quad Remesh doesn’t work nicely.

quad_remesh_problem.gh (222.2 KB)

Hi Martin -

Thanks for reporting that, I’ve put it on the list as RH-63731.
-wim

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