Hello. I’m new to SubD and I’m still learning it’s capabilities and limitations. My project for learning it trying to accurately remodel my apartment and it’s furniture. In this case, I’m trying to remodel the ikea sofa for which I found a mesh 3D model online, and I’m trying to convert it to a SubD or a quad mesh. I would like to have a regular grid of quads wrapping around the pillow in both directions. I’m wondering what would be the best way to go about this? Splitting the pillow in two (front and back) would probably be a good next step, but I’m still struggling to make a regular grid of quads.
This is the result of my initial attempt with Quadremesh with guide curves. The corners are still denser widh quads, probably because there is more detail needed to create a sharp corner.
This is what the texture applied to this subd looks like (surface mapping). As you can see, it doesn’t follow 1 direction and the corners are still a problem.
These are the guide curves I used (just a grid projected onto the mesh). The guide curves also show what I’m trying to achieve, a regular X by X grid of quads around the mesh.