I need to speed up this process ( i need to apply it to hundreds of breps). Why so slow to quad remesh a simple cube? Someone could help me with another solution to obtain the same result?
quad remesh slow.gh (5.2 KB)
I try it on my PC and not seem to beacome slow.
I see in you screen shot that the process it takes 195ms, which of these components run slow for you??
195ms x 300 = 58,5 seconds
Set Hard Edges to True is lot faster here.
one minute for remeshing 300 objects is quite fast
I’ve solved using box morphing, 1 sec for 300 breps