I’m finding it hard to get Quad-Remesh to get close to the base mesh in tight spots like these, no matter how much I increase the quad count.
Is it a limitation or has anyone found a “trick” ?
I’m finding it hard to get Quad-Remesh to get close to the base mesh in tight spots like these, no matter how much I increase the quad count.
Is it a limitation or has anyone found a “trick” ?
Hi. I see you didn’t get an immediate response from the Pros… so
if you have access to Zbrush, then it is easy, and you can probably do this from within GH with the Chameleon plugin.
HTH
Akash
Hi Akash,
I’ll check the Chameleon plugin, thanks for the hint.
As for Zbrush, I decided that the interface was just too alien for me to understand.
I just can’t use a software that scrambles all the usual software ergonomics for no good reason except wanting to “be special”.
A choice they made many years ago… and yes first meeting is very strange.
it is intended for working with a pen so no right and middle mouse [Space mouse works great, and is preconfigured.]
Yeah, it took years of begging for them to implement this
I see Chameleon is just a plugin for exchanging geometry with Z-Brush…
Ok, well, let’s just say I hope Rhino’s Quad Remesh tool becomes better with time.
+1. but the trick to get the small detail, is not about the quad remesh improving! It’s the projection that does the magic.
Well then, that’s something that should be added to Rhino, right ?