Quad Remesh Creating Non-Manifold Edges

Can anyone figure out Quad Remesh settings that do not end up with these non-manifold edges in the corners?

QRMESH_Q.gh (9.2 KB)

EDIT: On closer inspection, it’s not non-manifold, but there’s either a gap or weird mesh face in each corner…

I often mesh a brep before using quad remesh.

Looking at the mesh it’s weird that on one corner it has an open edge where the quad remesh issue occured.

Align vertices solved the problem on my end.

QRMESH_mesh-align-vertices.gh (10.8 KB)

3 Likes

Ah, I always forget about align vertices!

I also tried creating the BRep by doing a Solid Intersection between a Box and a Sphere (instead of a Revolved surface using an arc and a boundary surface) and quad remesh could process this fine!

Thanks for your solution!

1 Like