It’s again me This time i’m looking for solution to clean up mesh.
Here is what i do:
-I have modeled wall panel
-Dup border and flaten via gumball single axis
-PlanarSrf from this border
Result is far away from what i want - i need as low poly as possible. Reducing mesh causes weird smothing behavior.
I know that this is due to control points created while DupBorder i tried merge edges but im probably missing here something.
I have ~300 of those so manualy fixing each closed crv is not an option here. For four sided elements there is couple of ways (BoundingBox > Leave 1 Srf >Mesh or Mesh from NURBS CP) in case of those trimmed i ran out of ideas.
Here is file in state before meshing: DUP_BORDER_2_SRF_2_MESH.3dm (103.4 KB)
EDIT: Ok. I found solution rebuilding normals after reducing mesh fixed shading stuff. But anyway maybe theres easier way to do this?