I’m trying to get to know Putterfish, specially the twisted box panel and the tween between surfaces and meshes commands.
I have seen a lot in internet this image:
And I’m trying to understand the interpolation types that I can find, for example, in the Twisted Box Through Surfaces command. The only type of interpolation that I am able to generate is the Linear one. The other seems to have no result.
My goal is to achieve a Twisted Boy Through Surfaces with a Chord interpolation type. As you can see on the image example.
Can someone guide me through this topic? Or does someone knows a tutorial, video or sample files that I could look into?
I will very much apreciate it !
Thanks in advance