hmmm getting more coffee, brb…
I’m not sure but sounds like smashing and creating overlapping 3D data onto a 2D plane – which doesn’t sound good to me…
I’ve been keeping my eye on this thread cause this sounds like a good example of real world ‘constraint’ based modeling etc.
ahh yes I remember those days of doing lots of that ability. I think Rhino should learn something from real world constraint based parametrics. GH skips these fundamentals alot imo, and goes off into the abyss.
It’s as if GH took off in a rocket ship, but teleported first into orbit and skipped the basics lol.
There’s a parallel universe where the GH ppl think they know what parametric modeling is, and the regular 3D solid modeling folks actually think they know too, but they’re much much different – It’s pretty weird dichotomy imo
Still waiting for GH to make a ‘helix’ component
Seems like there’s a thread recently that discussed the ‘upto next’ strategy for ‘fillets’ …
I think this was the other thread that reminded me of this ‘upto’ ‘next’ modeling strategy:
The words that were used were ‘extend’ but some reason my neurocortex puts them together, ‘extend’ ‘upto’ ‘next’
Yeah this is jus smooshing the data onto the plane I think:
I recommend looking at this from a ‘geometrical-constraint’ standpoint. There’s definitely lots of value in these type(s) of tool(s).
Devs should add to their pile.
Bascially these smooshed ‘breps’ are useless being all smooshed:
I’ve dealt with similar dilemma. I think it lead me to using ‘mesh outline’.
Silhouette is similar but probably too messy.
‘brep outline’ would prob be better idea, but might not exist yet.
too bad there’s not a mesh outline component
I was thinking to maybe do an intersection at the plane between the two breps, but I think my CPU exploded lol
This is slightly related imo maybe:
It would probably help to know where the original brep geo is derived from imo.
Also, not sure what you’re after. It seems like you want to automate the mold making process for any given geometry, which is easier said than done.
But it’s not that hard to do it manually either. While each different design may require different custom attention.
There’s more than one way to make a mold for the same object.
Unfortunately I found signs of a possible pattern of anomalies:
I was able to ignore the anomalies and extract a full upper profile to make a planar srf ‘plug’.
It’s a good indication that that upper curve is really close to being at the apex all the way around the brim edge of the cup – per say.
Not sure if this illustrates what the geometry is you want:
bbl