I was trying to Project Points to a Surface when I noticed that for some U values some of the projected points are not on the Surface. I’ve provided an image of the issue and the file. Any ideas of what is going on here?
I’ve found that adding a z-offset to the top bounding box face used to generate the mesh UV points will allow the solver to find the correct projected points. Apparently, the solver has problems when the points being projected are coincident with the surface they are being project to.
I agree that your implementation does what mine did without needing the mesh. I’m just curious as to why mine is not solving all the correct points for some U values? I should point out that many U values (changing the U slider) does solve all points. Some specific values (eg 17 in my post) do not.