Project difficulty

I am trying to render an assignment I have due by 10 pm and I am facing a lot of complications including render time taking 2+ hours
system info:
Rhino 7 SR7 2021-6-9 (Rhino 7, 7.7.21160.05001, Git hash:master @ d2161989109d5dacba531310b5d345ce6f4da9f6)
License type: Educational, build 2021-06-09
License details: Cloud Zoo

Windows 10.0.19042 SR0.0 or greater (Physical RAM: 12Gb)

Computer platform: LAPTOP - Plugged in [100% battery remaining]

Standard graphics configuration.
Primary display and OpenGL: Intel(R) Iris(R) Plus Graphics (Intel) Memory: 1GB, Driver date: 3-30-2021 (M-D-Y). OpenGL Ver: 4.6.0 - Build 27.20.100.9466
> Integrated graphics device with 3 adapter port(s)
- Windows Main Display is laptop’s integrated screen or built-in port

OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 3.3

Anti-alias mode: None
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High

Vendor Name: Intel
Render version: 4.6
Shading Language: 4.60 - Build 27.20.100.9466
Driver Date: 3-30-2021
Driver Version: 27.20.100.9466
Maximum Texture size: 16384 x 16384
Z-Buffer depth: 24 bits
Maximum Viewport size: 16384 x 16384
Total Video Memory: 1 GB

Rhino plugins that do not ship with Rhino

Rhino plugins that ship with Rhino
C:\Program Files\Rhino 7\Plug-ins\Commands.rhp “Commands” 7.7.21160.5001
C:\Program Files\Rhino 7\Plug-ins\rdk.rhp “Renderer Development Kit”
C:\Program Files\Rhino 7\Plug-ins\RhinoRenderCycles.rhp “Rhino Render” 7.7.21160.5001
C:\Program Files\Rhino 7\Plug-ins\rdk_etoui.rhp “RDK_EtoUI” 7.7.21160.5001
C:\Program Files\Rhino 7\Plug-ins\rdk_ui.rhp “Renderer Development Kit UI”
C:\Program Files\Rhino 7\Plug-ins\RhinoCycles.rhp “RhinoCycles” 7.7.21160.5001
C:\Program Files\Rhino 7\Plug-ins\Toolbars\Toolbars.rhp “Toolbars” 7.7.21160.5001
C:\Program Files\Rhino 7\Plug-ins\Displacement.rhp “Displacement”

Hi @didankhadija
Without a file and a little more information, all I can give is some general advice: First of all, ask yourself if you really need raytraced renderings, or if maybe you could get the assignment done with screen shots (rendered viewport, ViewCaptureToFile)? It’s super quick and you can grab “higher than screen resolution” if you need to print.
Almost no matter what is in your file, raytracing on a 1gb Iris GPU is not going to end well. It’s way underpowered for Rhino 7 - the suggested minimum is 4gb VRAM and for Cycles a RTX GPU is not a bad idea. Depending on your CPU, you might be better off using that (see the Cycles section in options) - but if the CPU is equally weak, there’s nothing to do but wait for the renders to finish, use a more powerful computer or use screen grabs of the rendered viewport. I know this might not solve you current predicament - just trying to give some general pointers.
-Jakob

actually, Raytracing will not even work on an Intel GPU - not selectable as render engine. Doing renders with the system posted will use the CPU.

@didankhadija you may want to try the Intel Denoiser from the _PackageManager. It may help cutting down your rendering time quite a bit. You may need only 150-200 samples instead of 1000 or 1500 (assuming you are using default settings).

Ah, didn’t know that! Thanks for stepping in @nathanletwory :+1:

i was able to cut down time but there’s a yellow tint to the rendering (i’m assuming from the sun) and the image seems sort of grainy how can i fix that?

Use a denoiser

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