If I select Open/Import meshes as SubD surfaces I a very nice model but all material information/mapping is lost.
If I import as meshes and then convert them as SubD afterward, the mapping is lost and the materials are messed up.
If I weld the mesh, it smooths but is not very good and some mapping seems to be lost.
Any fix for this?
The tire gets the mapping from the wheel cap. I tried to copy/paste the tire that was imported without conversion and then copy it’s mapping but it doesn’t work.
Then I think we need to involve whoever wrote _ToSubD, assuming you used that command to go from mesh to subd. My guess is that the mapping and material info isn’t properly maintained at all. I know mapping in general is @Jussi_Aaltonen, but I don’t know if that includes work done at the SubD conversion level. @theoutside do you know who else we need to involve?
ToSubD preserves Custom mapping here from the input mesh in a simple test. I wonder if the issue with the car model is due to the mesh using Surface mapping? Do you have a portion of it that you can share along with the texture used in the material? I think you can work around this issue if I’m right by copying the original mesh in place (Copy > in place) and then use that mesh as the custom mapping object for the original mesh (ApplyCustomMapping). Once the mesh says Custom in it’s texture mapping properties those UVs should transfer to the SubD like in my test file.
Additionally, if you weren’t getting good results with Weld to smooth the shading of the meshes, you might try a different angle tolerance in the command.
Hi Brian, thanks for looking into this.
It’s a bought model so I shouldn’t share it here. I’ll send it to you by the file transfer tool on your website. Do you want me to add your email?