Hey,
i want to create a Delaunay mesh from a point cloud with C#. The problem is actually quite easy since the point cloud is almost flat (xy plane). Nevertheless, I get an invalid mesh with holes and overlaps.
I attached the file here:
Delaunay_Mesh_From_Points.gh (13.5 KB)
Am I missing something stupid? As far as I understood, jitter should be set to 0 for this type of problem.