Hi,
I place the poly-parts on the image and it looks like this:
after rendering it looks the same
Try Square.3dm (1.6 MB)
What can I do?
Hi,
I place the poly-parts on the image and it looks like this:
after rendering it looks the same
Try Square.3dm (1.6 MB)
What can I do?
I would avoid long triangles when mapping textures. You can change this in your mesh settings (aspect ratio)
If you refer to the stretched view of your textures that’s expected because the UVmap works in the geoemtry space that’s always from 0 to 1 (normalized space). And in fact it render correctly.
What you can do is using the UVWmapping to control the final aspect.