Problem with UV Editor

Hi,

I place the poly-parts on the image and it looks like this:

after rendering it looks the same

Try Square.3dm (1.6 MB)

What can I do?

Render looks like it should, no?

I would avoid long triangles when mapping textures. You can change this in your mesh settings (aspect ratio)

If you refer to the stretched view of your textures that’s expected because the UVmap works in the geoemtry space that’s always from 0 to 1 (normalized space). And in fact it render correctly.
What you can do is using the UVWmapping to control the final aspect.

Thanks for your advice!

I do both: I unstretch the texture and change the mesh settings. Changing the settings do the job!

just unstretch the texture, redering with default mesh setting…

and redering with changed settings.

regards

Frank

These settings work for this simple part - my system is not able to show the complete model in rendered viewmode or even render it. So I changed the settings again: