Problem with Brick Wall Stability Test (Rigid Body)

I wanted to build a curved (tilted) brick wall with a robotic arm, so I want to check if the wall is stable.
so, when I tried the Solid Collide & Rigid body technique, the bricks are jumping (not realistic). (562.3 KB)

and how this can be scaled up to simulate 250+ bricks in a curved wall ?

Appreciate your help, Thanks a lot.

You didn’t internalize your “small test” geometry.

So I wired up your “all bricks” geometry instead and Grasshopper appears to be frozen… (562.3 KB)
sorry my bad

Kangaroo isn’t really suitable for this type of brick stacking simulation.

I did this with PhysX.GH | Food4Rhino