Hi all — I’ve been building PrismForge, a Rhino plugin that generates 3D
geometry from a text prompt (or a reference image), directly inside Rhino.
The reason I built it: most AI 3D tools hand you a dense mesh you can’t really
work with. PrismForge instead builds the result from primitive meshes as
native, editable Rhino geometry — so you can edit it by hand like any other
object, or select a part and prompt PrismForge to change it.
Short walkthrough — I typed “make a two-story glass house with a cantilevered
roof,” hit run, and a few minutes later had an editable model across all
viewports, then a rendered view:
A few details:
- Output is editable geometry, not a locked mesh
- Text prompt or reference image as input
- Iterative editing: select a part, prompt a change
- Runs in Rhino [8, Windows] — [AutoCAD/Blender support coming]
I’d genuinely love this community’s honest feedback:
- Does the editable-geometry approach hold up for your real workflows?
- Where would it need to fit (Grasshopper, your pipeline) to be actually useful?
- What’s missing before you’d use it on a real project?
I’m also looking for a few early adopters to work with me directly and give
regular feedback as I develop it. If that’s you, drop a comment or DM.
Thanks!