Hi Everyone. I’ve had a series of components I’ve developed for a while now and thought it would be great to share them out widely. These are based on/build upon the widely used twisted box morphing components, seeking to expand what we can do to alternative shapes (a prism).
They work in roughly the same way - input a reference prism, a reference geometry, and a target prism - and receive a morphed geometry:
Why do this? Well in my experience I’ve found many designers like to create lattices and other sets of twisted boxes from base meshes, either extruding, or tweening, or whatever. The issue with this, is it limits us to quad meshes.
With this tool, I’m hoping to give people a chance to play with other mesh types. For example a grid made entirely of Tris can become:
More exciting - this let’s us MUCH more easily create lattice structures which are conformal to their intended shape. Where in the past if you wanted to mesh an irregular shape with quads, something would have to be weird - either a lot of distortion, or some clipping of the mesh.
In this case, we can mix quads and tris and get some really nice lattices which conform to the shape. Here’s a really quick demo I made of a midsole, showing how you can be quad driven and maintain uniformity by including tris.
^prisms are in red
Anyway. I’m finishing up my first round of the toolbox and am looking for some feedback. Please let me know what you think! Looking forward to releasing it soon.
















