Prioritization of McNeel work to have a good rendering workflow in a team. Using material libraries of realtime PBR shaders + render-engine specific shaders

hi @theoutside,

Continuing our discussion from this hijacked thread last week:

Please see my posts here in this thread above of my detailed explanation of why and how we need better support to 3rd party rendering engines.

Happy to have a call, or a few, to discuss anything you need to give you more context for our needs, that I think are also industry-wide latent needs.

G

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