Hi everyone,
I’m looking to print this object using FDM with the Spherene tool, and I’d like to apply a texture to it as well. However, I can’t use the textured mesh as input for Spherene, because it smooths the surface for hull generation and doesn’t give me the desired result. So, I was thinking of mapping the texture onto the object afterward. But I’m not sure how to go about doing that. Does anyone have any ideas?
inflated_hex.gh (1.9 MB)
Hello
you just have to disjoin the mesh, then remove the exterior and join with the textured exterior.
In order to see a solid in Rhino with multiples meshes it is important the normals of each mesh go toward the empty spaces.
You could have more automated tool to find the exterior by taking the biggest bounding box.
inflated_hexLD.gh (6.4 MB)
Thank you very much. That was really helpful, and it seems printable now. Ideally, I would be able to extract the hull surface from the Spherene object and then apply the texture. Because if I want to have open back or front surfaces, it doesn’t seem to work that way anymore.
But for what I need it for, it’s already working great. I’ll give it a try and print it out. Thanks a lot!
Hi Laurent,
I have one more question. Is it possible to have the inflation gradually fade out towards the back, so that the mesh returns to its “normal” shape without texture? I’ve tried a few things, but unfortunately, it takes forever to calculate. That’s why I’d rather not upload a file right now
Thanks in advance if you can help me out!
If you have a grasshopper file that do that it seem possible than you can have various inflations.
Here’s the file. I tried to remap everything, but unfortunately, it didn’t work out as I had hoped. The idea is for the texture to gradually fade out towards the back.
inflated_hex.gh (1.8 MB)
This topic should be split.
New topic starting from this post:
Hello
you didn’t read enough the documentation
Just hover on the components
For what you want use X, Y, or Z or a combination
inflated_hex LD.gh (25.2 KB)
Thank you so much! This is great. I now understand how it works.