Hi,
I am looking for a way to visually approximate a mesh pipe via display conduit in a c# compiled component. My goal is to have a lightweight stand-in that is fast to calculate and render as calculating a mesh pipe for a very detailed path is too slow in my case.
is there a way to apply a gradient across (not along) a curve? this illustrator effect shows what I mean:
If this is not possible, are there any other methods for faking a bit of shading on a curve? Thanks!
