Hello,
How to cancel user keyboard input.
I looked for a class like Rhino.UI.MouseCallback (maybe KeyboardCallback) but I can’t find.
What is the way to cancel and catch these events?
jmv;
Hello,
How to cancel user keyboard input.
I looked for a class like Rhino.UI.MouseCallback (maybe KeyboardCallback) but I can’t find.
What is the way to cancel and catch these events?
jmv;
Hi @kitjmv,
Perhaps your form should detect when it loses focus and if in “edit” mode, either accept or cancel the changes.
– Dale
Helo @dale, thank you,
Sorry, I write my message so fast. The form is drawn in OpenGL on DisplayPipeline.DrawOverlay.
So my question may be: I’m in the viewport, how to catch the numpad keys (or other keys) ?
Hmm…
I see we’ve talked about keyboard hooks before.
Or, just use a UI framework, such as Eto…
– Dale
Ok, Thank you!