My goal is to create a cylinder form that has designs pierced out of it to be 3d printed.
My current slow process:
- I start by making my flat line pattern (manually)
- The lines get wrapped around a cylinder (Flow Along Curve function)
- I make a cylinder the same shape and use the pattern lines to manually pierce out the negative space in the design (Trim)
- Then I add thickness (Offset Surface)
- I manually connect (Loft) the surfaces between the inner line pattern and the outer line pattern. Done.
Is there a better way to do this?
What is the most efficient or best way to distribute control points to get clean extrusions?
Should every corner be just 3 points and use as little control points as possible?
When I use rebuild the line it destroys my corners and makes them round.
Should I evenly distribute the control points so they have uniform spacing?
What do I have to do to get the clean uniform geometry in this case?
I am looking for a good process to follow. Open to suggestions.
Here is a small part as an example: