Precise Curvature Modeling

Hello guys!

I want to create a curvature object but I am trying to achieve a very precise result. I tried already two options. One by using the patch surface and one using network surface. But both have some problems. Any suggestion to handle this situation?

Curvature.3dm (10.7 MB) (9.1 KB)

Thank you in advance!

why you don’t create surface and split it with the boundary curve?

The apparent gaps between the boundary curves and the surfaces are visual artifacts due to the render mesh being too coarse. Go to Options > Mesh and change the selection to Smooth and slower. If that isn’t sufficient then adjustments in the Custom option may be needed. For more information see