Hi - I am seeing a repeating bug (?) with a relatively long-running script (~10 seconds). The output can be run via one of two routes and is then brought together using a series of Stream Filters. But often after I re-compute, the stream filters become inactive which prevents the output from flowing through the script. A further recompute brings them back to life.
Could it be related to the amount of geometry that is being generated (meshes on a building scale), the length of time that the script runs, or … something else?
Unfortunately I can’s share the script, or recreate the problem in a simpler one but any ideas appreciated.
Thanks for the reply. Yes, all 5 are inactive. I tried deleting the bottom 3 but it made no difference.
However - I have found another clue. The “True” branch of the filters is connected to a Hops component (essentially the “False” branch runs one local iteration, the “True” branch can run many versions of this in parallel). So whilst I am not using the Hops route at the moment, there is still a Hops component on the canvas. And it seems that the stream filters become inactive when this component talks to the server (even if its inputs aren’t changing).