I am trying to carefully position reflections on a bottle in Cycles.
I have used the Rendered viewport preview to set the angles I want for the HDR reflections.
When invoking Cycles, the reflections are not similar to the Rendered viewport.
How might I accurately position the HDR reflections?
Hi @reberts1
There’s a bug/oversight/mis-interpretation in the way Rhino and/or Cycles deals with HDRi’s. The rotation is translated correctly (as rotation on the world Z-axis), but the altitude in Rhino - which shifts the entire imaginary sphere up/down is incorretctly translated as rotation around the world X-axis instead; leading to the discrepancy between what you see in the rendered preview and Cycles. It’s been around for a looong time and has been discussed with @nathanletwory before. Hopefully it’ll be fixed sooner rather than later. I’m not sure which solution is the right one, but at least they should be the same!
HTH, Jakob