I have, say 10 surfaces in a surface input parameter, and I want to distribute those 10 surfaces across, say 100 points.
I realize that if I attempt to just plug the surface and for example the centroid from an area node into a move node, I will end up with 1000 objects instead of 100.
How can I “grow”/“redistribute” or otherwise get my 10 surfaces to become a list of 100 surfaces instead?
Random order would be a nice bonus too, but not necessary.