I am trying to populate this surface such that points are dense. Specifically, I want to make it so that, when I Smorph it to flat plane (like making texture image?), the points are such that they follow and are ‘attracted by’ the ridge.
In this case, the ridge is a cross, so the points on the Smorph result should look like:
1 there are dense areas and sparse areas
2 dense areas follow the cross-shape of the ridge
3 sparse areas are the not-ridge parts (four corners of the surface, in this case)
I found some resources on attractor but, in this case, I want to do this without access to the actual curves that precisely follow the ridge (e.g. the curves that might have created this surface) and purely based on the ‘ridgeness’
I know it’s easy to get such curves (e.g. split with vertical planes) but, I am running into a lot of ridge-like curves in my project, and most of them are not oriented in a way that we can easily identify the curves (or the splitting plane to create those curves)
The result I currently have is bizarre: points on the Smorph result are sparse in the non-ridge areas and actually avoids the ridges
points_problem.gh (14.6 KB)
Thanks a lot!