Point deform - What am I doing wrong?

I have already lost patience and I am addressing you. I need to move the vertices of a relatively complex mesh, but I need to preserve a structure. The point deform tool is an ideal choice, but I miss something and the tool doesn’t work for me.

I expected vertices changed their positions according to the provided vector.

Point deform problem.gh (8.6 KB)

I think I’m making a small mistake somewhere and that’s why it doesn’t work, thank you in advance for your help.

Latest WIP

Best Daniel

That is a bug in the component - there’s nothing wrong with your setup.

Here’s a workaround for now - converting the list of mesh vertices into a polyline, transforming those, exploding into a list of points, then rebuilding the mesh.
Point deform problem.gh (13.1 KB)

1 Like

Thank you very much for the quick response! It works perfectly.

It should be mentioned that out of nowhere, the component also started to work properly with the mesh.

I’m confused.

Any way, have a nice day!