I have already lost patience and I am addressing you. I need to move the vertices of a relatively complex mesh, but I need to preserve a structure. The point deform tool is an ideal choice, but I miss something and the tool doesn’t work for me.
I expected vertices changed their positions according to the provided vector.
Point deform problem.gh (8.6 KB)
I think I’m making a small mistake somewhere and that’s why it doesn’t work, thank you in advance for your help.