Hi!
I have already lost patience and I am addressing you. I need to move the vertices of a relatively complex mesh, but I need to preserve a structure. The point deform tool is an ideal choice, but I miss something and the tool doesn’t work for me.
I expected vertices changed their positions according to the provided vector.
That is a bug in the component - there’s nothing wrong with your setup.
Here’s a workaround for now - converting the list of mesh vertices into a polyline, transforming those, exploding into a list of points, then rebuilding the mesh. Point deform problem.gh (13.1 KB)